This is even offered during the game's opening text, although it's not made especially clear if you're playing for the first time. While some games offer dialogue choices for the player's preferences (friendly, gruff, snarky, etc.), in NITW all of Mae's dialogue choices sound like things she would be likely to say. The dialogue is great and feels very realistic. (Though I think the supernatural is happening, based on some small details.) It also ventures into the supernatural - or does it? In many respects it keeps you guessing. As the game progresses, the tone gets… dark. Depending on your actions, the ending remains basically the same with only minor cosmetic differences, however I didn't mind this at all. Although this makes it somewhat linear, there are different options to explore at a number of points, so you get a little replayability out of it. Where this game really shines is with its storytelling. Every single grocery or convenience store seems to have an animal-based name. Given that Mae is a cat, it's also a bit weird that there are regular pet cats around town. And the game's characters are all animals! This feels largely symbolic, since I'm not sure their species are ever referred to in-game. After NITW came out, you might have noticed furry fans having their fursonas redesigned in a similar artstyle. The character designs are on the cartoony side, large heads with big eyes on small bodies with thin, noodly arms and legs, which works. The visual design of this game is superb, smooth lines and simple shapes with subtle changes in color and tone creating a really engaging atmosphere. This includes rooftops - Mae is particularly adept at walking along telephone pole wires. Little details change from day to day, and new areas gradually open up that Mae can explore. The game plays out over about 14 days during the autumn as Mae travels around town and hangs out with people. They're much further ahead in terms of maturity, and Mae's carefree attitude inadvertently creates tension. Her friends have a mix of reactions to her return. After being away for two years and not staying in touch, some of the changes in town catch her off-guard. In truth, she is neither walking (and running and jumping) in her own liminal state as she approaches adulthood. On the other, she wants to be recognized as an adult by other adults. On the one hand, Mae wants to hang on to her rebellious teenage years. Then a couple of… worrying things start to happen. You play a 20-year-old cat named Mae who's dropped out of college and returned home, trying to deal with (or avoid) some personal issues. It takes place in Possum Springs, a mid-sized (possibly Rust Belt) town with a struggling economy. I liked this game a lot, and the tricky part with this review is that the less you know about the story, the better. It takes about 8 to 12 hours to play, and it's available on PC, Mac, Linux and PS4. Although Night in the Woods ( NITW for short) took longer to develop than initially expected, it was released in February 2017 to very positive reviews.įeaturing a cast of animal characters, it's a story-driven game with easy-going 2D platforming and exploration. This was probably helped by Howolka's credibility from making Aquaria in 2007 with Derek Yu. Kickstarted in October 2013 in the hopes of getting $50,000 USD, it not only reached its goal within 26 hours, it raised over $200,000 within a month! Night in the Woods ( trailer) is an adventure game by Infinite Fall, a joint venture between game designer Alec Holowka, co-writer Bethany Hockenberry and animator Scott Benson. Your rating: None Average: 3.6 ( 8 votes)
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