![]() ![]() The approach Nixxes has taken is to replace these effects with suitable, cheaper replacements in order to deliver a comparable experience. Nobody expects Xbox 360 to match Xbox One in terms of overall image quality, but what of the other effects? Rise of the Tomb Raider is a cutting-edge game on Xbox One with a lot of modern visual features that exceed what Xbox 360 is capable of. We would have been interested in seeing these scenes rendered in real-time on 360 just to see what could be achieved. With the Xbox 360 version weighing in at a mere 6.23GB in its entirety, this basically means that the video sequences have little bandwidth available, meaning that video quality is very murky, with visible artefacting. Don't mistake that for superiority though, as the 1080p presentation on Xbox One is a huge step up overall.Ĭut-scenes on Xbox 360 will look familiar to anyone that has played the game on Xbox One - all of the main cinematics are now pre-recorded videos based on captures from the current-gen version, as opposed to the pristine real-time rendering we have on the full-fat version. With less complex materials in play, the Xbox 360 version actually comes out ahead in these select instances. We mentioned previously that Xbox One exhibits some strange pixelated artefacts in a number of scenes along with plenty of shimmering. A closer look at the differences between the Xbox 360 and Xbox One versions of Rise of the Tomb Raider.Ĭuriously, while image quality is worse on the whole, there are some instances where component elements compare favourably against Xbox One. Also, outside of a few unique instances, we're looking at very low levels of texture filtering. Beyond that, it would appear that the colour depth has been reduced resulting in noticeable color banding in numerous scenes. Xbox 360 renders the game at 1280x720 with a pass of FXAA producing results in line with the last game on the same console - a world apart from the most richly detailed 1080p Xbox One title. It doesn't feel like an afterthought at all - it's a project that has received a lot of care and attention.įirst off, the most obvious difference comes from image quality. It lacks much of the visual panache of the next-gen version, but it's still an attractive title and a worthy sequel. ![]() This is the same game that we enjoyed on Xbox One with nips and tucks made in all of the expected places. This time we have the talented bunch at Nixxes taking point on the Xbox 360 port and the results are remarkable. ![]() However, with Rise of the Tomb Raider, the situation is different. Go back a generation further and we even saw a port of Tomb Raider Underworld make an appearance on PlayStation 2. We saw this last year with ports of games such as Shadow of Mordor, Far Cry 4, and Dragon Age Inquisition - all of which were significantly pared back next to their next-gen siblings. Yet, traditionally, the quality of these ports tends to take a dive as time passes. Even once a new generation is well under way, there is still be money to be made on older consoles. Of course, ports to last generation platforms are nothing new. On Xbox 360, it's a remarkable piece of work. There may well be eight long years separating the two generations of Xbox, yet Rise of the Tomb Raider manages to work beautifully on both platforms. Lara Croft's latest adventure has arrived day and date on two Xbox consoles and the results are far more impressive than we ever imagined. When Microsoft announced an exclusivity deal for Rise of the Tomb Raider, we were surprised to learn that such an important game shipping in late 2015 would receive a port to the ageing Xbox 360 - yet here we are. ![]()
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